Update: This article contains only a brief introduction. If you want something more detailed and in-depth, this manual is for you. If you want to level up the Sorcerer as fast as possible with the best build, I recommend the first thing to do is head over and get yourself a copy. Not only does it have a much more detailed and up-to-date strategies on the Sorcerer, but an amazing leveling guide as well (see my review). I could have saved myself a lot of trial and error with this.
A large swath of gamers, myself definitely included, gravitate towards the magic users in games. We shun weapons and embrace our latent powers in its stead. Who could deny that lightning coursing from your hands is infinitely more satisfying than swinging a dinky little axe? So, my fellow wizards, warlocks, sorcerers and witches, today, we’ll be discussing the races in The Elder Scrolls Online and which are best suited for arcanery rather than weaponry.
The tradition of Elder Scrolls is that you can do anything on anybody at any time. You could be an Orc Battlemage if you so desired! However, in the field of MMORPGs, especially those focused on PvP, players are entirely about min-maxing; That is to say, getting every last drop of advantage you can give yourself.
The races in Elder Scrolls Online are broken into three groups: The Aldmeri Dominion, The Daggerfall Covenant and the Ebonheart Pact. The Aldmeri Dominion is led by the Altmer, and followed the Bosmer and the Khajiit. The Daggerfall Covenant is a democratic alliance of the Breton, Orcs and Redguard. Finally, the Ebonheart Pact consists of the north-dwelling Nords, Dunmer and Argonians. Each of these factions has three races that naturally gravitate towards each of the traditional archtypes of magic, strength and stealth. We’ll be focusing those magically inclined races, but I will touch on the others briefly afterwards.
The Altmer, or High Elves, of the Aldmeri Dominion are the most magically inclined race, proficient in almost every school of wizadry, but it comes at a price; They are also very succeptible to magic themselves and come with a low constitution relative to others. Altmer lend themselves well to glass cannons that destroy from afar, but shatter at a touch. They’ll require high skill and good teammates to reach their maximum effectiveness.
The Dunmer, or Dark Elves, sitting in the Ebonheart Pact are often powerful wielders of destruction magic, and their volcanic heritage tends to lead them towards fire spells in particular. They are also quite agile, and make a great fit for mages who want a bit of tact and stealth in their repertoire.
Finally, the Bretons, ancient descendants of both elves and man, are very hardy folk, and are naturally inclined towards restoration magic. Bretons will make very powerful battlemages if one chooses to pursue armor instead of robes; Their naturally high defenses combined with potent restoration magic will make them a very difficult threat to kill, but they won’t be the damage powerhouses that Altmer are.
You can choose to pursue magic on any race, however, and many races have a tendency to combine magic with their other natural skills. It is not uncommon for a Khajiit thief to have some illusion and alteration spells in his book, and while rare, Orcish battleshamans wielding destruction magic do exist. You can build any combination under the sun, but if you want to reach the highest peaks of damage, you’d do best to stick closer to races that have traditionally been inclined towards magic.
Update: This article contains only a brief introduction. If you want something more detailed and in-depth, this guide is for you. If you want to level up the Sorcerer as fast as possible with the best build, I recommend the first thing to do is head over and get yourself a copy. Not only does it have a much more detailed and up-to-date strategies on the Sorcerer, but an amazing leveling guide as well (see my review). I could have saved myself a lot of trial and error with this.